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Showing posts with the label How To

How To Prevent Exploiters / Cheaters Properly

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  #1  Never Trust The Client So to get into this there are some things you should understand to make a secure game. One of the first things is to  never trust the client  now I am saying this because the client can always be modified by an exploit program like KRNL, Synapse, JJSploit, and more. Never trusting the client includes a lot like not trusting the client to make just basic checks. #2  Remote Events So most of you might think securing a game is all about making a strong Anti Cheat but that is far from securing a game. Because of the simple fact that a lot of people actually tend to think that securing a game involves making a strong anti they forget to actually add secure non-exploitable remote events. Making a secure non-exploitable remote event is one of the biggest ways to make your game secure. You make secure remote events by adding server-sided checks for values like money some examples will be listed below: Example  #1  Secure Local Scri...

How to stop cornerglitching: A guide by an experienced corner glitcher

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  Corner glitching can be the bane for many developers who intend to create a game with areas locked off from access. Highly experienced players who have mastered the art of corner glitching gain the ability to pass straight through your well scripted group only doors, walls, etc. A lot of developers, however, fail to realize the very simple and useful methods that can be used to prevent players from breaking in to your building. First, an explanation on what corner glitching is: First, you need to have a goal, something that you want broken in to. For the purpose of this guide, we are going to be using this room. Corner glitching simply works by making a 180 degree turn while hugging an exterior facing corner, as shown. While very powerful, cornerglitching can be stopped by a large amount of methods, in which I will rank from top to bottom in terms of usability, features, etc. Method 1: Cylinders When you use a cylinder, you make it so that there is no longer a sharp corner for th...

Roblox How To | Creating a Simple Shift to Sprint Script!

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  This is for those people who get free models for Shift To Sprint Scripts. Step 1 - Making The Script First of all, you want to make a new local Script inside of  StarterPlayerScripts  which can be found by going to  StarterPlayer , Name it whatever you want! Step 2 - Coding The Script Next, we want to open the script. We need to define the character though and the player so that we can put up their walkspeed! to do that you need to put this: local Players = game:GetService( "Players" ) local UIS = game:GetService( "UserInputService" ) -- We do this so we can get the players inputs local player = Players.LocalPlayer -- Gets the player from the local script, Local Player will be considered by its script location., so If it wasn't in a player this would not work local character = player.CharacterAdded:Wait() -- Waiting until the Player's character gets added to local Debounce = false -- a Debounce that you can optionally put. local CooldownTim...

How to make an amazing low poly tree.

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  Hello Roblox Developers! This is my first community tutorial so hopefully I won’t make mistake! I am going to show you how to make an amazing low-poly tree in Blender (2.9). First, open Blender   . If you don’t have it, download it  here (Now for this tutorial, you might need to know some basics for example if I said switch to edit mode you would need to know how to do that.) Switch to edit mode! Do alt+Z  to enable x-ray mode. Delete all vertices but 1 so it should look like this: See that vertex?  Now click on the vertex and add a skin modifier and a subdivision-surface modifier. Got this?  Ok, Extrude up by pressing e followed by z and drag your mouse up to a “tree like” height. Good for starters, but tree trunks are not normally this straight! Grab to top vertex by clicking on it and pressing G. Then, move your mouse where you’d like to drag it. Then on the top vertex, extrude in the right direction to make 3 branches, all different lengths. Now,...

Ultimate Guide for a Dev-Forum Portfolio

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  Have you ever thought about making a Dev-Forum Portfolio? Are you planning too? Well in this guide we will be going over all the tips and tricks about how to get your Dev-Forum Portfolio to the top. A little bit about myself first, I am known as ChronicBuilder and have been on the platform for 8 years, and activity building for 4 years. My Dev-Forum Portfolio has over 5k Views and over 100 likes and keeps climbing every day. Now onto the guide: My Portfolio:  ChronicBuilder - Builder /// Environmental and Map Builder Tip   #1:   Formulate what you are marketing/offering What this means is you want to know what you are offering to the community. Some questions you need to ask yourself are: “What am I offering?” “What unique attributes am I bringing to the table?” “What is the competition like with people in my area of skill?” “What will make me stand out?” Asking yourself simple questions like this will really break down what you need to include in your portfolio. T...

What are Free Model Viruses? What can they do? + How to remove them.

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  Disclaimer: This post is talking about the Roblox Free Model Viruses – not actual trojans/viruses. What are Free Model Viruses? Free Models viruses are small bits of code usually in scripts that are made to annoy players or ruin the game development for the owner. There are 3 classifications I say,  n00b viruses ,  amateur viruses , and  advanced viruses.  I will get on to what these viruses are later on. What Types of “Viruses” are there? There are 3 classifications I say,  n00b viruses ,  amateur viruses , and  advanced viruses,  like I said before. n00b viruses  are viruses that are easily removable, and the way to remove them is pretty easy, Ro-Defender. ROBLOX Ro-Defender™ Plugin v8.7  Use Ro-Defender™ Plugin v8.7 and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality. Ro-Defender is an oldie, b...

How to get an icon and title with your name on DevForum

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  How do people have that fancy icon beside with their picture and a title like “Modeler, Composer, Builder, Programmer, Animator, Web Developer, etc.” next to their name? I have seen many people asking on public forums or in my messages asking about this, and I haven’t found any helpful, efficient topics explaining this, so here you go. Most people will go to their preferences, and then add or change their title and flair, there is another (and in my opinion easier) way to do this. Go to  DevForum Groups  and you will see all of the possible groups that you can join. There may be some you can’t join, because those are for a certain group of people. Most groups are accessible to you though. “What group should I join?” Join the group that fits you best, If you like to code, join the programmers group simply by clicking the “join” button.  I don’t believe there is a limit to the amount of groups you can join, correct me if I’m wrong. "I joined the Programmers AND Build...

Improving the look of your portfolio: taking pictures

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  Before I explain the general ethos of my short text, Id just like to point out this is my first tutorial text, if you feel like I need correction or I am misexplaining things, please let me know below. 0. General Information This text was essentially made to help individuals have more efficiency in showcasing their work. In the past years, I’ve noticed the significant quality gap in what is shown on a portfolio, and what is actually inside your game. Developers, from what I have seen, cannot properly take measures to take photos, the right angles or construct their portfolio in such a way to interest potential consumers This text will  primarily look into taking photography of your work , what you should look for when taking photos, and general background information on how I personally believe consumers assess your portfolio in a few minor steps 1. You should have these settings/tools for this post, this will improve your build anyway Graphics set to 10 Using the Shift-P Fe...