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How to stop cornerglitching: A guide by an experienced corner glitcher

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  Corner glitching can be the bane for many developers who intend to create a game with areas locked off from access. Highly experienced players who have mastered the art of corner glitching gain the ability to pass straight through your well scripted group only doors, walls, etc. A lot of developers, however, fail to realize the very simple and useful methods that can be used to prevent players from breaking in to your building. First, an explanation on what corner glitching is: First, you need to have a goal, something that you want broken in to. For the purpose of this guide, we are going to be using this room. Corner glitching simply works by making a 180 degree turn while hugging an exterior facing corner, as shown. While very powerful, cornerglitching can be stopped by a large amount of methods, in which I will rank from top to bottom in terms of usability, features, etc. Method 1: Cylinders When you use a cylinder, you make it so that there is no longer a sharp corner for th...

Roblox How To | Creating a Simple Shift to Sprint Script!

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  This is for those people who get free models for Shift To Sprint Scripts. Step 1 - Making The Script First of all, you want to make a new local Script inside of  StarterPlayerScripts  which can be found by going to  StarterPlayer , Name it whatever you want! Step 2 - Coding The Script Next, we want to open the script. We need to define the character though and the player so that we can put up their walkspeed! to do that you need to put this: local Players = game:GetService( "Players" ) local UIS = game:GetService( "UserInputService" ) -- We do this so we can get the players inputs local player = Players.LocalPlayer -- Gets the player from the local script, Local Player will be considered by its script location., so If it wasn't in a player this would not work local character = player.CharacterAdded:Wait() -- Waiting until the Player's character gets added to local Debounce = false -- a Debounce that you can optionally put. local CooldownTim...